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Dev log 13
November 17, 2023
by
chrhay
Watching the GDC video a great point that I had not thought of yet was brought up. He mentions that when you write your rules they should appeal to two different audiences. The first of which being ne...
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dev log 12
November 10, 2023
by
chrhay
In the reading, Flanagan talks about how some ancient board games "held spiritual or ritual importance" I can confidently say that the game we are designing will have neither one of those. It is, howe...
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dev long 10
October 27, 2023
by
chrhay
The Battle Battle game that we were tasked with making this week was a non-skill game. There is no way for one person to be better with the same character than the other. It is completely random since...
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devlog 9
October 20, 2023
by
chrhay
Playing Battle Battle this week in class was a new game experience. The initial game I felt was "out of balance" because my card was too powerful (Schell). With my card, I could only roll fours and hi...
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devlog 8
October 13, 2023
by
chrhay
When developing our card game this past week one of the things we needed help with was the socability of the game. Initially, we intended for it to be a single-player game where everyone plays everyon...
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Dev log 7
October 06, 2023
by
chrhay
Chapter 10 discusses the "anatomy of choice" which is something from Zimmerman's book, Rules of Play: Game Design Fundamentals. One of the choices that Zimmerman notes is that of "communication." This...
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Dev log 6
September 29, 2023
by
chrhay
Developing this new game presents various challenges because I have never done something like this. One of these challenges is clearly laying out the rules for the game and making them worthwhile to r...
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Dev log 5
September 22, 2023
by
chrhay
In the game that my group and I designed one of the aspects of the game was concealing the cards you had so your opponent could not strategize as well against you. Mr. Altice talks about concealment i...
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dev log 4
September 15, 2023
by
chrhay
I watched the video about how to play arena football. Arena football is something I have been familiar with for a while but I have never taken a deeper dive into how it actually works. In the very beg...
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dev log 3
September 14, 2023
by
chrhay
During class this week we were tasked with modding the river game that we were playing. One mod that we made to the game was giving it a new goal. According to Macklin and Sharp, "the goal of a game g...
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devlog 2
September 05, 2023
by
chrhay
"The separation of play from the ordinary world is a defining element of play," Unboxed (21). This line really stuck out to me for a couple of reasons. First off I thought about how it felt to play th...
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